CHARACTER FORM
Please erase the tips in parentheses to keep the form neat. Thank you!
I suggest titling your topic with your cats name and the Clan it is in, just so you (and others!) can find it easily later on!
- Code:
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(cat's picture, optional)
[b]Username:[/b]
[b]Cat's Name:[/b]
[b]Gender:[/b]
[b]Age:[/b] (in moons)
[b]Clan:[/b]
[b]Rank:[/b]
[b]Appearance:[/b] (no abnormal colorings)
[b]Personality:[/b] (don't just write 'find out' or something like that -- please write out the personality, as that's what this is for)
[b]Power:[/b] (only choose the powers that are available, 1 POWER ONLY, and you cannot make up your own)
[b]Crush:[/b]
[b]Mate:[/b]
[b]Kits:[/b]
[b]Family/History:[/b] (any other family or history you would like to add, just put 'clanborn' if there isn't anything interesting)
DO NOT post your bio on this thread; it goes on a new topic on this board!
Do not comment unless you have a question. Thank you!
Don't forget to choose your power below!
POWERS
There is a limited amount of each power. Whenever a cat with a power dies, their power will go up for grabs.
How powers work: Any power that has a number greater than 0 is available. When a power is 0/x that power is no longer available.
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PHYSICAL POWERS
Enhanced Scent (2/3) smell things up to a mile away
Enhanced Hearing (2/3) hear things up to a mile away
Enhanced Speed (1/2) ability to run extremely fast; user appears as a blur while running
Indestruction (1/1) cannot get injured in battle
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MAGICAL POWERS
Teleportation (2/3) user may teleport anywhere in their own Clan’s territory; when mastered, user may also teleport other cats standing next to them
Flight (2/2) jump to great heights or temporarily “hover” in the air; upon mastering, user may remain in the air for longer periods of time; user must learn to land gracefully to prevent injury
Water Walker (1/2) said to be a power gifted by StarClan themselves; user may voluntarily walk on water
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DEFENSIVE POWERS
Shield (1/1) involuntarily protects the user from all other powers; when mastered, the shield’s protection can be extended to other nearby cats
Daytime Invisibility (1/1) involuntary caused by the sun, the user turns invisible during the day; may be possible to see a faint body outline in certain light
Nighttime Invisibility (1/1) involuntary caused by the moon, the user turns invisible at night; may be possible to see a faint body outline in certain light
Camouflage (0/1) user may voluntarily blend in with their surroundings, day or night; may be possible to see a faint body outline in certain light
Duplication (1/1) user may duplicate him/herself to confuse others; if a clone gets attacked, it disappears into thin air; clones may not be controlled freely
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POWERS OF THE MIND
Mind Reader (1/2) user may involuntarily hear the thoughts of other cats; helpful in battle by reading an opponent's mind; range of a ½ mile, though the farther away the victim is, the harder it is to hear their thoughts; the stronger a bond between the user and victim, the greater the distance their thoughts can be read at
Emotion Reader (0/2) user may involuntarily feel or sense other cats’ emotions; great power for medicine cats; when mastered, the user may also influence another cat’s emotions
Tactile Thought Projection (2/2) through the act of touch, the user may “show” anyone their mind; thoughts, pictures, visions, feelings, etc.
Illusion of Pain (1/1) a GhostClan exclusive; user may trick another cat’s mind into thinking they are in pain; can only be used on one victim at a time; victim must be in direct line of sight
Dream Walker (2/2) user may voluntarily enter another cat's dreams when near their sleeping bodies
Seer (1/1) can receive subjective visions of the future, usually up to a few days ahead; user can only see the future once a decision affecting it has been made; some visions are more certain than others due to the fact the visions can change if the subject changes his/her mind, therefore sometimes it can change all too quickly for the user to see clearly; if a decision still hasn't been made, the visions will remain fuzzy and unclear, and they will see different "pictures" until it's decided; when mastered, the user can sometimes see these future visions at will
Telekinesis (2/2) user may move objects with their mind; must be in close range of the object
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ELEMENTAL POWERS (OFFENSE)
SoulClan ExclusivesElement of Water (0/1) manipulate and bend water; pick it up, move it into shapes, create waves, etc.; must be raining OR near a water source; when mastered, user may also turn water into ice, and absorb water from plants; cats with anger or temper problems can cause this power to become out of control
Element of Earth (0/1) user may control the earth beneath their paws; shift the ground, throw rocks, cause small earth shakes and quakes, grow and manipulate plants, etc.; great for medicine cats; cats with anger or temper problems can cause this power to become out of control
Element of Air (1/1) can control the surrounding air; cause gusts of wind, small tornadoes, etc.; when mastered, it’s possible to even suffocate another cat with this power; cats with anger or temper problems can cause this power to become out of control
GhostClan ExclusivesElement of Fire (0/1) shoot fireballs, perform fire claw, etc.; stronger during the daytime due to the suns rays, but weak when cloudy or during the night; cats with anger or temper problems can cause this power to become out of control
Element of Electricity (0/1) zap people, shoot bolts of lighting, perform lightning claw, etc.; is strongest during thunderstorms; cats with anger or temper problems can cause this power to become out of control
Element of Darkness (1/1) shoot balls of darkness, perform shadow claw, create a haze during battle, etc.; is stronger at night and weaker during the day; cats with anger or temper problems can cause this power to become out of control